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User Experience
Results Tree
What is the difference between “user experience” (UE) and “usability?”
Below we'll try to show the difference by building an outline
(or tree) that will show how all of the pieces fall into place
and propose definitions for some of these evolving terms.
Our conclusion, as you too may have presumed, is that UE is
broader than just usability... but in making the tree it became
clear that the relationship is one of timing and values. UE
includes items that are chronologically before and after actual
use, and it includes objectives that the supplier of the website
is interested in—vendor values—as opposed to interests
solely of the visitor. We’ll use the term “publisher values”
to encompass non-profit site authors as well. Keep in mind as
you read that I am a usability person, not a UE person... I
value usability.
User Experience:
A. Before Use:
- Usefulness (although usefulness can only be confirmed by
the “acid test” of actual use, the potential usefulness
is established prior to anyone using a tool, when the creators
determine the specific functionality that they intend to
provide)
- Integration of brick-and-mortar organization
B. During Use:
- Sells (makes the visitor take away more than what
they came for; a publisher value):
- Encourages (...the visitor that the site has what the
visitor wants):
- Tagline
- Pleases the eye:
- Sans-serif fonts
- Appropriate background color
- Conservative quantity of colors
- Engenders trust:
- Matches non-Web corporate identity
- Anti-aliased graphics (a subtle mark of professionalism)
- Appropriate color hues (a subtle mark of professionalism)
- Satisfies (gives the visitor what they came for, a customer
value; I propose that only this level truly comprises usability,
although the usability expert's influence and value can span
the entire UE tree):
- It’s there (the sought information or service is on
the site)
- Welcome blurb
- Questions are answered
- Contact information easily accessible
- They can find it…
- …by searching
- Search results get the job done
- Search on all pages, with box and button
- …by clicking (browsing)
- Links are clear
- "Utilities" are easy to find
- Effective 'click tree'
- Logo in top left, linked to home
- Visual representation of the information hierarchy
- Conceptual flow from upper left to lower right
- Simple, outline-like site map
- Primary navigation is obvious
- Secondary navigation is obvious
- Breadcrumbs as links
- "You Are Here" indicator
- Plain wording (no jargon)
- Visited pages are distinguished by link color-coding
- …even with accessibility constraints
- Alt tags used well
- Links don't just say "Click Here"
- A style sheet (CSS) is used.
- Text sizes are "relative"
- ...quickly
- Graphics file size doesn't slow navigation
- Intro panel or animation not excessive
- Concise wording (no extra wording)
- No 'happy talk' (interfering sales talk)
- Graphics used only for core message
C. After Use:
- Effectiveness (did the visitor or the publisher accomplish
their goal?)
- Delight, pleasure, a sense of fulfillment (the overall result
makes the visitor want more)
- Branding (customer’s recognition of the organization is
reinforced)
Usefulness and
effectiveness are very special items as regards
usability, and related to each other. If someone asks me to
craft an interface for a product that calculates how many old-fashioned
typewriter ribbons are needed to type a document of X words,
who am I, a usability person, to comment on its usefulness?
Perhaps the requestor has an awesome need for it. Of course
my design would support both cloth ribbons, which can be reused,
and mylar Selectric® ribbons which can only pass once through
the typewriter. If I failed to include such functionality, the
program might be ineffective(!). Notice I've chosen to
say it's the program, not the interface that is ineffective.
If functionality is undesired (not useful) by anyone,
or its results, irrespective of how hard they were to achieve,
do not answer the intended need (not effective), the issue is
not one of usability. Note that I do consider usefulness and
effectiveness to be our responsibility, but only in a paternal
way. For instance, if I write a lengthy usability report for
a useless, ineffective product without pointing it out, I have
been irresponsible, but to a higher goal that is subtly
outside the scope of usability; I would be hypocritical. As
you see in the tree, I suggest that they have a timing relationship
to usability; however critical, they are not technically the
deliverables of a usability person.
Branding
and credibility are valid but they are publisher
values, not customer values! They are things the vendor
wants to do to your mind. If I create a virus that brings up
my company logo every time you touch your keyboard, I've accomplished
branding, like it or not, but I assert that there's no tie-in
with usability. Similarly, integration with offline channels
is a crucial component of total usability and an element of
effectiveness but is similar to effectiveness in that usability
only delivers the slightest portion of if.
So why do we build such a tree, and now that we have it, what
do we do with it? I don't know why I built it. I think it's
an irrational compulsion to look for rational relationships...
find patterns, a higher sense of order, to solve a puzzle.
I
often think of the 20-page
checklist from Deniese Pierotti. It has an exhaustive
list of every atom of usability, grouped to one level. It's
a wonderful
tool, but seems to need something more. I suppose that in identifying
the superstructure (the molecular structure?) the path to
the
goal is more clear. For instance, we can more clearly judge
the impact of omitting particular objectives: if we omit
every item in a node, it is clear what we are really giving
up.
And notice the node, B.2.2.2, "browsing": this is
where almost all Web dogma occurs, and no wonder. Look how
many
items it takes to offer good browsing. Should we stop spending
so much time and effort on browsing, then? No...
we
should recognize and accept that the richness of those items
represents the manifold power of a great website and how the
Web has elevated research so far, so fast. A great site builds
on the 1500-year old affordances of the printed world, exemplified
by items such as an encyclopedia or The Yellow Pages, and adds
the database of the entire world. It's no coincidence it needs
a lot of nuances to afford all of the power... it just takes
a lot of vigilance—and a little bit of new expertise—to
put them all on every page.
jb August 2, 2003
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